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	<title>The Technology Suits &#187; General Entertainment</title>
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	<link>http://www.technologybizdev.com</link>
	<description>Webzine offering business views and interviews on technology, the gaming industry, mobile games, mobile devices, research and statistics</description>
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		<title>Video Game Industry to Drive Entertainment Sector, According to PWC Report</title>
		<link>http://www.technologybizdev.com/2005/10/10/video-game-industry-to-drive-entertainment-sector-according-to-pwc-report/</link>
		<comments>http://www.technologybizdev.com/2005/10/10/video-game-industry-to-drive-entertainment-sector-according-to-pwc-report/#comments</comments>
		<pubDate>Mon, 10 Oct 2005 13:40:16 +0000</pubDate>
		<dc:creator>The Technology Suits, Editor-in-Chief:  Kurt Uhlir</dc:creator>
				<category><![CDATA[Fixed Gaming]]></category>
		<category><![CDATA[General Entertainment]]></category>
		<category><![CDATA[Mobile Gaming]]></category>

		<guid isPermaLink="false">http://www.technologybizdev.com/?p=134</guid>
		<description><![CDATA[A new report from <a href="http://www.pwcglobal.com/">PriceWaterhouseCoopers</a> expects an accelerating growth in the global entertainment and media industries that will propel the sales from $1.3 trillion in 2004 to $1.8 trillion in 2009 (average growth of 7.3%).  Of this, the global video game market will reach $55 billion in total software revenues by 2009, with the U.S. video game market making up $15.1 billion of this amount.  ]]></description>
			<content:encoded><![CDATA[<p>A new report from <a href="http://www.pwcglobal.com/">PriceWaterhouseCoopers</a> expects an accelerating growth in the global entertainment and media industries that will propel the sales from $1.3 trillion in 2004 to $1.8 trillion in 2009 (average growth of 7.3%).  Of this, the global video game market will reach $55 billion in total software revenues by 2009, with the U.S. video game market making up $15.1 billion of this amount.  </p>
<p>To reach this $55 billion sales prediction for the global video game industry, the market would have to grow at an average rate of 16.5% from its 2004 level of $25.4 billion.  PWC defines the video game industry to include software, subscriptions and advertising, while excluding hardware and accessories.  </p>
<p>Asia-Pacific will see substantial growth of 18% annual growth to raise its video game sales to $23.1 billion in 2009.  The United States will see annual growth of 12.9% to reach PWC’s $15.1 billion prediction for the market.  EMEA (Europe, Middle East, Africa) will see the largest growth with an annual average of19.1% to increase its 2004 total of $6.0 billion to $14.3 billion in 2009.</p>
<p>While the market is growing, the pieces of the industry are beginning to shift.  The PC game market will decrease from $771 million in 2004 to $655 million in 2009, and that is with the strong support from Latin America which is still seeing moderate growth.   Console mobiles are showing substantial growth prior to the next-gen fixed console launch and will continue to remain strong.  Outside of the more standard game market, mobile games on cellphones will see significant growth thanks to <a href="http://www.technologybizdev.com/2005/08/18/first-us-location-based-games/">new innovations</a>, with the U.S. along growing from $281 million in 2004 to $2.1 billion in 2009.</p>
<p>The <a href="http://www.pwcglobal.com/extweb/pwcpublications.nsf/docid/5AC172F2C9DED8F5852570210044EEA7">50 page full report can be purchased from PWC</a> for $95<a href="http://www.thesacredpaths.com/village">.</a></p>
<p>==================<br />
Related Articles</p>
<ul>
<li><a href="http://www.technologybizdev.com/2005/08/04/games-creating-the-world-versus-new-advancements/">Games Creating the World Versus New “Advancements”? </a></li>
<li><a href="http://www.technologybizdev.com/2005/08/02/location-based-games-need-innovation/">Understanding and Innovation Needed for Location Based Games</a></li>
<li><a href="http://www.technologybizdev.com/2005/08/26/eat-your-fruits-and-vegetables-and-play-video-games/">Eat Your Fruits And Vegetables &#8211; And Play Video Games </a></li>
</ul>
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		<title>Segway To License Its Smart-Motion Technology</title>
		<link>http://www.technologybizdev.com/2005/10/07/segway-to-license-its-smart-motion-technology/</link>
		<comments>http://www.technologybizdev.com/2005/10/07/segway-to-license-its-smart-motion-technology/#comments</comments>
		<pubDate>Fri, 07 Oct 2005 19:38:55 +0000</pubDate>
		<dc:creator>The Technology Suits, Editor-in-Chief:  Kurt Uhlir</dc:creator>
				<category><![CDATA[General Entertainment]]></category>
		<category><![CDATA[Misc.]]></category>

		<guid isPermaLink="false">http://www.technologybizdev.com/2005/10/07/segway-to-license-its-smart-motion-technology/</guid>
		<description><![CDATA[<a href="http://www.segway.com/">Segway</a>, the company best known for its two-wheel Human Transporter, will begin to license its smart-motion technology and know-how to other companies, and it will jointly develop new products with them.

The first technology license for Segway will be with Hong Kong-based <a href="http://www.wowwee.com/">Wow Wee</a>.  Wow Wee will use the Segway technology in its next generation of robotic entertainment products such as Robosapien, Roboraptor and Robopet.  

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.segway.com/">Segway</a>, the company best known for its two-wheel Human Transporter, will begin to license its smart-motion technology and know-how to other companies, and it will jointly develop new products with them.</p>
<p>The first technology license for Segway will be with Hong Kong-based <a href="http://www.wowwee.com/">Wow Wee</a>.  Wow Wee will use the Segway technology in its next generation of robotic entertainment products such as Robosapien, Roboraptor and Robopet.  </p>
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		<title>Preview of the Xbox 360 Media Center Extender</title>
		<link>http://www.technologybizdev.com/2005/08/27/preview-of-the-xbox-360-media-center-extender/</link>
		<comments>http://www.technologybizdev.com/2005/08/27/preview-of-the-xbox-360-media-center-extender/#comments</comments>
		<pubDate>Sat, 27 Aug 2005 13:09:37 +0000</pubDate>
		<dc:creator>The Technology Suits, Editor-in-Chief:  Kurt Uhlir</dc:creator>
				<category><![CDATA[Fixed Gaming]]></category>
		<category><![CDATA[General Entertainment]]></category>

		<guid isPermaLink="false">http://www.technologybizdev.com/?p=43</guid>
		<description><![CDATA[Microsoft showcased the Xbox Media Center Extender (MCE) at the Intel Developer Forum (IDF) this week.  MCE allows the user to stream various types of content, including HDD video, from a Media Center PC to the Xbox 360.
<img src="http://www.technologybizdev.com/blogpics/05-08aug_xbox360mce.jpg" alt="Microsoft Media Center Extender - Xbox 360" />]]></description>
			<content:encoded><![CDATA[<p>Microsoft showcased the Xbox Media Center Extender (MCE) at the Intel Developer Forum (IDF) this week.  MCE allows the user to stream various types of content, including HDD video, from a Media Center PC to the Xbox 360.</p>
<div align="center"><img src="http://www.technologybizdev.com/blogpics/05-08aug_xbox360mce.jpg" alt="Microsoft Media Center Extender - Xbox 360" /></div>
<p>The 360 does not act as a full MCE in the sense that it does not, to our current knowledge, allow for recording and playback directly from its hard drive (optional).   However, the 360 will play audio from any source plugged in via USB.</p>
<p>The requirement to have a Media Center PC has caused many gamers and gadget geeks to dismiss the MCE functionality of the Xbox 360, but that may be soon to change.  The rumor quickly spreading is that Microsoft will include MCE capabilities in Windows Vista, and it will allow for this extension to the 360.</p>
<p>We caution that this is still only a rumor right now, but it does make good business sense.  It could encourage both Xbox and Windows Vista users to upgrade the other component of their systems.  With the price of the Xbox and the likely price of the Vista upgrade, the cost does add up quickly.  Although, Microsoft could continue the push towards dominance by offering discounts to either if the consumer already owns the other piece.   </p>
<div align="center">
<iframe src="http://rcm.amazon.com/e/cm?t=thetechnology-20&#038;o=1&#038;p=13&#038;l=st1&#038;mode=videogames&#038;search=Xbox%20360%20Bundle&#038;fc1=&#038;=1&#038;lc1=&#038;&#108;&#116;1=&#038;bg1=&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="60" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe>
</div>
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		<title>Is Sony Bluffing About PS3 Pricing?</title>
		<link>http://www.technologybizdev.com/2005/08/26/is-sony-bluffing-about-ps3-pricing/</link>
		<comments>http://www.technologybizdev.com/2005/08/26/is-sony-bluffing-about-ps3-pricing/#comments</comments>
		<pubDate>Fri, 26 Aug 2005 16:04:34 +0000</pubDate>
		<dc:creator>The Technology Suits, Editor-in-Chief:  Kurt Uhlir</dc:creator>
				<category><![CDATA[Fixed Gaming]]></category>
		<category><![CDATA[General Entertainment]]></category>

		<guid isPermaLink="false">http://www.technologybizdev.com/?p=35</guid>
		<description><![CDATA[Chris Merris of CNN presents, in an <a href="http://money.cnn.com/2005/08/24/commentary/game_over/column_gaming/">August 24th article</a>, a great look at a possibility that several in the game industry have proposed.  Is Sony bluffing about how expensive the Playstation 3 will be?
<img src="http://www.technologybizdev.com/blogpics/ps3.jpg" alt="PlayStation 3 - PS3" />

...

The Technology Suits looked into the business strategy of a move like this by Sony and think that it is quite reasonable.  If Sony is playing a “bait and switch” game with the price of the PS3, will it hurt Microsoft and the Xbox 360?  Not likely. 

Even if the PS3 does release around the $300 price point or even less, Microsoft is still in a better position by entering the next generation race 8 to 12 months before the competitors.  Console manufactures have historically sold each console at a steep loss per unit, where console licenses for each game sold on the system bring in significant revenues down the line.  Many analysts have claimed that Sony in fact often sells hardware at a loss to maintain brand strength and market share, with Sony’s video game revenues and movie divisions subsidizing at least portions of the hardware businesses.
<img src="http://www.technologybizdev.com/blogpics/xbox_360_bundle.jpg" alt="Microsoft Xbox 360" />
Early adopters and many hardcore gamers will no doubt buy the Xbox 360 at the proposed $300 and $400 prices, and the more expensive bundles of games and accessories will likely increase the overall stigma of a “must have” item.  This higher price point will lessen the loss that Microsoft experiences form each console sale and help the bottom line.

When the final pricing for the PS3 is announced and it goes on sale, Microsoft will be in a position to decide whether or not to drop the price to be more competitive with Sony’s release.  Plus, Microsoft will have many months to monitor consumer views on the high prices and new technology.

By moving first, Microsoft may be in a position to manipulate the 360’s price to track closer with consumers’ willingness to play and maximize revenues, but Sony will have the extra time to learn from Microsoft’s mistakes, as will Nintendo with the Revolution (We have not forgotten it and are excited to hear more details on the Revolution.).  While the PlayStation 3’s hardware specs may be fairly locked down, Sony can continue to tweak the software offering with the console such as media center functionality, DVR capabilities and integration with other digital services.
]]></description>
			<content:encoded><![CDATA[<p>Chris Merris of CNN presents, in an <a href="http://money.cnn.com/2005/08/24/commentary/game_over/column_gaming/">August 24th article</a>, a great look at a possibility that several in the game industry have proposed.  Is Sony bluffing about how expensive the Playstation 3 will be?</p>
<p>Without taking any view on which new console will be superior in different features or in whole, the continued comments by Sony representatives about how expensive the new PS3 will be does raise an eyebrow.<br />
<img src="http://www.technologybizdev.com/blogpics/ps3.jpg" alt="PlayStation 3 - PS3" /><br />
Two months ago, Ken Kutaragi, Sony Computer Entertainment president, was quoted in the Japanese magazine Toyo Keizai as &#8220;Our ideal [for the PS3] is for consumers to think to themselves, &#8216;OK, I&#8217;ll work more hours and buy it.&#8217; We want people to feel that they want it, no matter what.&#8221;  Then, Kutaragi told attendees of the company&#8217;s PlayStation meeting last month &#8220;I&#8217;m not going to reveal [the PS3's] price today. I&#8217;m going to only say that it&#8217;ll be expensive.&#8221;  In addition, he said &#8220;I&#8217;m aware that with all these technologies, the PS3 can&#8217;t be offered at a price that&#8217;s targeted towards households.&#8221;</p>
<p>The company may be simply setting consumers’ expectation, or they may have other plans.</p>
<p>Historically, few consoles have sold above the $300 price point and none were in a position to take a real portion of the market share.  The Xbox 360 will be the first machine to really press this barrier.  By making all of the quotes about how expensive the PS3 will be, Sony may be doing two things:</p>
<p>First, Sony may be using these claims to misdirect Microsoft into offering a high price point for the Xbox 360 which may somewhat limit sales of the console.  While the 360 will sellout this holiday season, the real first mover advantage for Microsoft will come in the first 12 months of sales.</p>
<p>Second, Sony may be using the media to set consumers’ expectations for a high priced PS3 and then actually release it for a lower price point to surprise and entice consumers.  Given the continued pre-release talk about how expensive the PSP was going to be and the much lower initial sale price, this is quite reasonable.</p>
<p>The Technology Suits looked into the business strategy of a move like this by Sony and think that it is quite reasonable.  If Sony is playing a “bait and switch” game with the price of the PS3, will it hurt Microsoft and the Xbox 360?  Not likely. </p>
<p>Even if the PS3 does release around the $300 price point or even less, Microsoft is still in a better position by entering the next generation race 8 to 12 months before the competitors.  Console manufactures have historically sold each console at a steep loss per unit, where console licenses for each game sold on the system bring in significant revenues down the line.  Many analysts have claimed that Sony in fact often sells hardware at a loss to maintain brand strength and market share, with Sony’s video game revenues and movie divisions subsidizing at least portions of the hardware businesses.<br />
<img src="http://www.technologybizdev.com/blogpics/xbox_360_bundle.jpg" alt="Microsoft Xbox 360" /><br />
Early adopters and many hardcore gamers will no doubt buy the Xbox 360 at the <a href="http://www.technologybizdev.com/2005/08/17/microsoft-xbox-360-pricing/">proposed $300 and $400 prices</a>, and the more expensive bundles of games and accessories will likely increase the overall stigma of a “must have” item.  This higher price point will lessen the loss that Microsoft experiences form each console sale and help the bottom line.</p>
<p>When the final pricing for the PS3 is announced and it goes on sale, Microsoft will be in a position to decide whether or not to drop the price to be more competitive with Sony’s release.  Plus, Microsoft will have many months to monitor consumer views on the high prices and new technology.</p>
<p>By moving first, Microsoft may be in a position to manipulate the 360’s price to track closer with consumers’ willingness to play and maximize revenues, but Sony will have the extra time to learn from Microsoft’s mistakes, as will Nintendo with the Revolution (We have not forgotten it and are excited to hear more details on the Revolution.).  While the PlayStation 3’s hardware specs may be fairly locked down, Sony can continue to tweak the software offering with the console such as media center functionality, DVR capabilities and integration with other digital services.</p>
<p>This should be an interesting business case for someone down the road.  Regardless of the moves, consumers should be moved one step closer, with this generation of consoles, to a full home entertainment experience.</p>
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		<title>Blister Entertainment and Boost Mobile Offer the First Location Based Games in the U.S.</title>
		<link>http://www.technologybizdev.com/2005/08/18/first-us-location-based-games/</link>
		<comments>http://www.technologybizdev.com/2005/08/18/first-us-location-based-games/#comments</comments>
		<pubDate>Thu, 18 Aug 2005 23:02:55 +0000</pubDate>
		<dc:creator>The Technology Suits, Editor-in-Chief:  Kurt Uhlir</dc:creator>
				<category><![CDATA[General Entertainment]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[Wireless]]></category>

		<guid isPermaLink="false">http://www.technologybizdev.com/2005/08/18/first-us-location-based-games/</guid>
		<description><![CDATA[Boost Mobile has partnered with Blister Entertainment to offer the first two location based games offered nationwide on a commercial basis in the United States.  Swordfish and Torpedo Bay transform the phone into a window into a new virtual world.

The Technology Suits issued a call earlier this year for more innovation in the location based gaming arena, and Blister has answered the call first for the United States.  Several of us here also know the Blister team quite well and are happy to see their progress.  Now a little about the games:

<img src="http://www.technologybizdev.com/blogpics/blister_ent_games.gif" alt="The First Location Based Games in the United States" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://booststore.cellmania.com/web/home.jsp?H=Games">Boost Mobile</a> has partnered with <a href="http://www.blisterent.com/">Blister Entertainment</a> to offer the first two location based games offered nationwide on a commercial basis in the United States.  Swordfish and Torpedo Bay transform the phone into a window into a new virtual world.</p>
<p><a href="http://www.technologybizdev.com/2005/08/02/location-based-games-need-innovation/">The Technology Suits issued a call</a> earlier this year for more innovation in the location based gaming arena, and Blister has answered the call first for the United States.  Several of us here also know the Blister team quite well and are happy to see their progress.  Now a little about the games:</p>
<p><img src="http://www.technologybizdev.com/blogpics/blister_ent_games.gif" alt="The First Location Based Games in the United States" /><br />
The games are now available to Boost customers for a monthly subscription of $5.99 for the first month and $2.99 for each additional month.</p>
<p>Swordfish starts by using the phone’s GPS technology to find schools of virtual fish around the player.  Players begin by casting for fish and may need to move between 25 yards to approximately 100 yards to find the closest fish, while adjusting line length.  According to the screenshots, the game uses data from NAVTEQ and offers a map of the area showing the fish to help in searching.  After having played various beta versions of this game, we can assure you that this is a great simple game that is sure to have you handing your phone to your friends to see if they can beat your score.</p>
<p>Torpedo Bay places the user in middle of a naval battle with health and extra ammo located around the player.  The player can use the phone’s location technology (GPS for Boost) to locate the closest health and ammo.  The game then becomes a strategy game of firing (using “< ” and “>” to rotate your weapons) at your enemies while trying to resupply your battleship.  Torpedo Bay again delivers on providing a truly unique experience to mobile gamers.</p>
<p>Swordfish, Torpedo Bay and <a href="http://www.technologybizdev.com/2005/06/28/ydreams-releases-next-generation-mobile-mmog-and-location-based-game-inks-tv-deal/">Undercover 2: Merc Wars</a> (released in Europe) show that the developers, carriers and consumers are finally beginning to open up to the opportunities of location based games.  These recent releases also demonstrate how location based gaming crosses game genres and begin take mobile gaming in a direction that really uses the uniqueness of cellphones.</p>
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		<title>Xbox 360 Pricing and Bundles Announced</title>
		<link>http://www.technologybizdev.com/2005/08/17/microsoft-xbox-360-pricing/</link>
		<comments>http://www.technologybizdev.com/2005/08/17/microsoft-xbox-360-pricing/#comments</comments>
		<pubDate>Wed, 17 Aug 2005 19:00:35 +0000</pubDate>
		<dc:creator>The Technology Suits, Editor-in-Chief:  Kurt Uhlir</dc:creator>
				<category><![CDATA[Fixed Gaming]]></category>
		<category><![CDATA[General Entertainment]]></category>
		<category><![CDATA[Home Entertainment]]></category>

		<guid isPermaLink="false">http://www.technologybizdev.com/2005/08/17/microsoft-xbox-360-pricing/</guid>
		<description><![CDATA[Microsoft has promised for months that the Xbox 360 will be available for the 2005 holiday season, and today, the company has moved one step closer to that goal.  
Microsoft released packaging detail on the Xbox 360, its price and confirmation on a release this year.  The next-gen system will be available in [...]]]></description>
			<content:encoded><![CDATA[<p>Microsoft has promised for months that the Xbox 360 will be available for the 2005 holiday season, and today, the company has moved one step closer to that goal.  </p>
<p><a href="http://today.reuters.co.uk/news/NewsArticle.aspx?type=technologyNews&#038;storyID=2005-08-17T210700Z_01_KNE750209_RTRIDST_0_TECH-MICROSOFT-DC.XML">Microsoft released</a> packaging detail on the Xbox 360, its price and confirmation on a release this year.  The next-gen system will be available in two flavors:</p>
<ul>
<li>The base bundle will cost $299.99 and will include the console, one wired controller, a white faceplate and a standard audiovisual cable.</li>
<li>The premium bundle will cost $399.99 and will include a the standard equipment (plus replaces the wired controller for a wireless one), a headset, remote, membership to the Xbox Live entertainment and chat network, and a 20 GB hard drive</li>
</ul>
<p>The 360 itself comes with a built-in Ethernet port and can play DVDs, CDs, MP3s, and digital content from other devices (e.g. cameras).</p>
<p>The base system will cost 299 Euros in Europe and 209 Pounds in Britain, with the premium bundled costing 399 Euros and 279.99 Pounds.  Microsoft confirmed that the Xbox 360 will be released in the U.S., Europe and Japan in time for the holiday season but will not release pricing for Japan until next month.</p>
<p>This confirms J Allard’s comments about the Xbox not being a “one-size-fits-all” device for this next generation and the telling of developers to not to count on every system having a hard drive.</p>
<p>With Sony releasing the PS3 no earlier than mid-2006 and possibly at the end of 2006, this move should give Microsoft a definite advantage in this “round” of consoles.  While the “winner” between Sony and Microsoft will not be known until well after the release of the PS3, consumers are guaranteed to see a change in their home entertainment experience with the expanded features of these gaming consoles.</p>
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		<title>NPD Seeks to Answer Who&#8217;s Playing Mobile Games and Why</title>
		<link>http://www.technologybizdev.com/2005/08/16/npd-seeks-to-answer-whos-playing-mobile-games-and-why/</link>
		<comments>http://www.technologybizdev.com/2005/08/16/npd-seeks-to-answer-whos-playing-mobile-games-and-why/#comments</comments>
		<pubDate>Tue, 16 Aug 2005 20:55:49 +0000</pubDate>
		<dc:creator>The Technology Suits, Editor-in-Chief:  Kurt Uhlir</dc:creator>
				<category><![CDATA[Cellphones &#038; Portables]]></category>
		<category><![CDATA[General Entertainment]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[Research &#038; Stats]]></category>
		<category><![CDATA[Wireless]]></category>

		<guid isPermaLink="false">http://www.technologybizdev.com/?p=20</guid>
		<description><![CDATA[Almost half of the U.S. wireless subscribers now own phones capable of downloading games, and 27% of those (or 13.5% of the total population) play games (premium, free or demo) on their phones.  This is up from 20% of those with game capable handsets last year.
The NPD Group invited a balanced group of teens [...]]]></description>
			<content:encoded><![CDATA[<p>Almost half of the U.S. wireless subscribers now own phones capable of downloading games, and 27% of those (or 13.5% of the total population) play games (premium, free or demo) on their phones.  This is up from 20% of those with game capable handsets last year.</p>
<p>The <a href="http://www.npd.com/dynamic/releases/press_050816.html">NPD Group</a> invited a balanced group of teens (13-17) and adults (18+) to complete the survey and received more than 8,700 responses, including over 6,700 from current wireless subscribers. </p>
<p>Key findings from the study included:</p>
<ul>
<li>50% of U.S. wireless subscribers own a phone capable of downloading games</li>
<li>27% of wireless subscribers play games on their phones, including purchased downloads, free demos and pre-loaded games</li>
<li>About 1/3 of those that play mobile games buy the games themselves</li>
<li>About 2/3 of those that play mobile games only play demos or free pre-loaded games</li>
<li>6% of current non-gamers show an interest in playing games on their phone over the next 12 months</li>
<li>The average mobile gaming session is 11 minutes in total length</li>
<li>Consumers who play games on other devices (e.g. consoles, PC, laptop) are twice as likely to play on their cell phone</li>
<li>60% of kids between the ages of 13 and 17 are likely to be mobile gamers</li>
<li>23% of adults are likely to be mobile gamers</li>
<li>Mobile gamers generally spend more money when buying their handsets; an average of 57% more</li>
<li>Mobile gamers are generally “heavier users of their mobile phones” than non-gamers, using 48% more wireless minutes and spending 22% more than average</li>
<li>The dominant purchase model in the U.S. is single downloads, as opposed to subscriptions</li>
<li>“Compared to typical wireless subscribers, mobile gamers are twice as likely to be African-American, Hispanic or Asian”</li>
<li>The most cited reason for playing mobile games is “to kill time or alleviate boredom”</li>
</ul>
<p>While we would like to see more information regarding the demographic and economic split of the sample size, these high-level results and the overview of the full report, “<a href="http://www.npd.com/dynamic/releases/press_050816.html">Mobile Games: Who’s Playing</a>”, are quite interesting and shed a good bit of needed light on the U.S. mobile games industry.</p>
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		<title>GoogleNet:  Google Planning to Offer Nationwide WiFi?</title>
		<link>http://www.technologybizdev.com/2005/08/16/google-wifi/</link>
		<comments>http://www.technologybizdev.com/2005/08/16/google-wifi/#comments</comments>
		<pubDate>Tue, 16 Aug 2005 15:49:44 +0000</pubDate>
		<dc:creator>The Technology Suits, Editor-in-Chief:  Kurt Uhlir</dc:creator>
				<category><![CDATA[General Entertainment]]></category>
		<category><![CDATA[Misc.]]></category>
		<category><![CDATA[Wireless]]></category>

		<guid isPermaLink="false">http://www.technologybizdev.com/2005/08/16/google-wifi/</guid>
		<description><![CDATA[Is Google planning to offer nationwide WiFi?  Business 2.0 is running a story touching many of the highpoints of the idea, but analysts covering Google have been following the company’s move in this area for a number of months.

...

With Google’s recent fiber-optic purchases/leases and the rollout of Feeva, Google does appear to positioning itself to offer WiFi to the masses, at least in major cities.  

Will “GoogleNet” be free?  That is the next question.  Google does offer some services/software for a fee and has continually told analysts that standard sales/licensing processes remain a viable option.  However, it is much more likely that a WiFi offering by Google will be paid for, at least in part, via advertising similar to the majority of its services.  Consumers often view searches on Google/Yahoo or even basic television as free, but it is not.  These services are paid for from advertisers.  While consumers may not pay initially, the advertising budget supporting these services come from consumers purchases online, in stores or from service centers.  The business model is simply different.
]]></description>
			<content:encoded><![CDATA[<p>Is Google planning to offer nationwide WiFi?  Business 2.0 is running a <a href="http://www.business2.com/b2/web/articles/print/0,17925,1093558,00.html">story</a> touching many of the highpoints of the idea, but analysts covering Google have been following the company’s move in this area for a number of months.</p>
<p>The large number of telecom and internet bankruptcies over the past five years has created thousands of miles of “dark” fiber-optic cable across the country.  Google has been quietly buying up these high speed cables and super fast connections from other firms.  At the same time, Google has been funding a project with <a href="http://www.feeva.com/">Feeva</a>, a startup, to provide free WiFi access in San Francisco’s Union Square shopping district.  More recently, Feeva is rumored to be developing similar projects throughout California, Florida, New York, Washington and elsewhere, with an unnamed backer.</p>
<p>Numerous media outlets are touting Feeva’s proprietary technology that allows it to “pinpoint” a user’s exact location in real-time.  While this is an interesting means for location determination, Feeva is not the only company capable of using WiFi for location “spotting”.   Microsoft, <a href="http://www.skyhookwireless.com/">Skyhook Wireless</a> and others have proven the ability to use hotspots to triangulate user’s locations.  Although, the area is still new, and the technology requires knowing the location of hotspots (open or closed) in an area.</p>
<p>With Google’s recent fiber-optic purchases/leases and the rollout of Feeva, Google does appear to positioning itself to offer WiFi to the masses, at least in major cities.  </p>
<p>Will “GoogleNet” be free?  That is the next question.  Google does offer some services/software for a fee and has continually told analysts that standard sales/licensing processes remain a viable option.  However, it is much more likely that a WiFi offering by Google will be paid for, at least in part, via advertising similar to the majority of its services.  Consumers often view searches on Google/Yahoo or even basic television as free, but it is not.  These services are paid for from advertisers.  While consumers may not pay initially, the advertising budget supporting these services come from consumers purchases online, in stores or from service centers.  The business model is simply different.</p>
<p>With <a href="http://www.technologybizdev.com/2005/08/15/sprint-nextel-merger-closes/">Sprint Nextel owning 2.5 gigahertz coverage for 80% of the country</a>, we may begin to see a race to push bandwidth well above the limits of the 3G networks being rolled out.</p>
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		<title>New Research Disputes Influence Of Video Game Violence</title>
		<link>http://www.technologybizdev.com/2005/08/12/video-game-violence/</link>
		<comments>http://www.technologybizdev.com/2005/08/12/video-game-violence/#comments</comments>
		<pubDate>Fri, 12 Aug 2005 17:55:42 +0000</pubDate>
		<dc:creator>The Technology Suits, Editor-in-Chief:  Kurt Uhlir</dc:creator>
				<category><![CDATA[Fixed Gaming]]></category>
		<category><![CDATA[General Entertainment]]></category>
		<category><![CDATA[Research &#038; Stats]]></category>

		<guid isPermaLink="false">http://www.technologybizdev.com/2005/08/12/video-game-violence/</guid>
		<description><![CDATA[A new research from the University of Illinois at Urbana-Champaign and Nanyang Technological University in Singapore finds no evidence of a strong link between video game violence and aggressive behavior in players.  
<img src="http://www.technologybizdev.com/blogpics/video_game_violence.gif" alt="Video Game Violence" />
The study followed a “treatment” group of 75 people that had never played MMORPGs before and played Asheron’s Call 2 for the first time in the study and a control group of 138, who did not play the game.  The only flaw that we initially see in reading the summaries is that the partipants, with ages from 14 to 68, were solicited through online message boards which may limit the personality types much more than a true random sample.]]></description>
			<content:encoded><![CDATA[<p>A new research from the University of Illinois at Urbana-Champaign and Nanyang Technological University in Singapore finds no evidence of a strong link between video game violence and aggressive behavior in players.<br />
<img src="http://www.technologybizdev.com/blogpics/video_game_violence.gif" alt="Video Game Violence" /><br />
The study followed a “treatment” group of 75 people that had never played MMORPGs before and played Asheron’s Call 2 for the first time in the study and a control group of 138, who did not play the game.  The only flaw that we initially see in reading the summaries is that the partipants, with ages from 14 to 68, were solicited through online message boards which may limit the personality types much more than a true random sample.</p>
<p>Dmitri Williams, the lead author of the study, found “no strong effects associated with aggression”, with no statistical difference between players and the control group on their beliefs on aggression after playing the game – for an average of 56 hours over the month.  When compared to the control group, those who played the game were no more likely to argue with their friends or partners and shoed no overall increase in argumentative behavior.  The study also did not find any correlation between how a player played the game and aggressive behavior.</p>
<p>Williams does not suggest that his study is conclusive.  Rather, Williams says that their will need to be more long-term studies before conclusions on either side can be made.   He also believes that future studies may need to focus more closely on younger teenagers.</p>
<p>What does this mean for retail businesses, game studios, publishers and parents?  Quite simply, it means do not to listen to the “doomsday” claims of the major media outlets and politicians.  It is difficult, if not impossible and inappropriate, to legislate morality.  Games, like all activities and forms of media, require parents to be involved in their children’s lives.  ESRB ratings on games are a great first step.  </p>
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		<title>Social Networking: Is There a Market? Next Steps? Is it Meetro?</title>
		<link>http://www.technologybizdev.com/2005/08/08/social-networking-next-steps/</link>
		<comments>http://www.technologybizdev.com/2005/08/08/social-networking-next-steps/#comments</comments>
		<pubDate>Tue, 09 Aug 2005 00:18:39 +0000</pubDate>
		<dc:creator>The Technology Suits, Editor-in-Chief:  Kurt Uhlir</dc:creator>
				<category><![CDATA[Cellphones &#038; Portables]]></category>
		<category><![CDATA[General Entertainment]]></category>
		<category><![CDATA[Mobile Content]]></category>
		<category><![CDATA[Wireless]]></category>

		<guid isPermaLink="false">http://www.technologybizdev.com/?p=9</guid>
		<description><![CDATA[We have seen web-based applications/sites like LinkedIn, MySpace and Friendster become quite popular and expand the average view of what exactly networking is and how to organize a business/social network.  Now, we see a Chicago based company release a new social networking application that continues to push the envelope of “connections”.  
The application [...]]]></description>
			<content:encoded><![CDATA[<p>We have seen web-based applications/sites like LinkedIn, MySpace and Friendster become quite popular and expand the average view of what exactly networking is and how to organize a business/social network.  Now, we see a Chicago based company release a new social networking application that continues to push the envelope of “connections”.  </p>
<p>The application is called <a href="http://www.meetro.com/">Meetro</a> and it is essentially a location based instant messenger that also consolidates AIM and ICQ.  It locates mobile users via wi-fi nodes and allows landline users to enter their address (or a close one for privacy, if at home).  Users are then shown in the window sorted by distance from you.  With this initial version the company is looking for critical mass, but there will be filtering by keywords, demographics and profiles soon.</p>
<p>I have used it for a few weeks in Chicago to try it out and test the experience.  It is kind of neat to be sitting in a coffee house or at the airport and find someone else close by with common interests.  It would be nice to be able to integrate LinkedIn into Meetro, but it is a really good start.  </p>
<p><a href="http://www.meetro.com/">Take a look at it.</a>  </p>
<p><strong>What do you think about the program and where mobile social networking will go in the future?  Is there a market for social networking applications?</strong></p>
<p>At least in the few private studies I&#8217;ve seen on beta applications, &#8220;social&#8221; applications that use cell-id seem to work better for buddy alerts for close friends than necessarily for extended networks, random meets or business networking.  The reasoning seems to be that people are generally not willing to traverse the distance of a cell-id (even in the city center) or take the extra step of trying to find who is actually close to them unless they already have a close personal connection.</p>
<p>GPS is an option.  However, the urban-canyon effect and lack of indoor locations (until low frequency receivers are adopted) again limit the usefulness of non-buddy alert social applications. </p>
<p>With that said, wi-fi is not commonplace on phones and thus has its own limitations.  The one thing wi-fi does do is allows a system to more accurately (at least for now) determine location – often simply showing people that are on the same access point (e.g. in a coffee house).  </p>
<p><strong>Do you think consumers are willing to sign up for another network or will any successful mobile social application have to tie in Yahoo, MSN, AIM, Friendster, LinkedIn, etc.?</strong></p>
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		<title>Games Creating the World Versus New &#8220;Advancements&#8221;?</title>
		<link>http://www.technologybizdev.com/2005/08/04/games-creating-the-world-versus-new-advancements/</link>
		<comments>http://www.technologybizdev.com/2005/08/04/games-creating-the-world-versus-new-advancements/#comments</comments>
		<pubDate>Fri, 05 Aug 2005 00:35:49 +0000</pubDate>
		<dc:creator>The Technology Suits, Editor-in-Chief:  Kurt Uhlir</dc:creator>
				<category><![CDATA[Fixed Gaming]]></category>
		<category><![CDATA[General Entertainment]]></category>

		<guid isPermaLink="false">http://www.technologybizdev.com/2005/08/04/games-creating-the-world-versus-new-advancements/</guid>
		<description><![CDATA[The internet has been ablaze recently with talk of map products from Google and Microsoft. These additions are really cool to look at but do not seem to offer real value or things to do in the worlds. As an avid gamer, I was questioning, haven&#8217;t we seen similar things from games in the past. [...]]]></description>
			<content:encoded><![CDATA[<p>The internet has been ablaze recently with talk of map products from Google and Microsoft. These additions are really cool to look at but do not seem to offer real value or things to do in the worlds. As an avid gamer, I was questioning, haven&#8217;t we seen similar things from games in the past. Last year we saw the release of <a href="http://www.gamespot.com/pc/adventure/truecrimestreetsofla/index.html?q=streets+of+LA">True Crimes: Streets of L.A.</a> and <a href="http://www.gamespot.com/ps2/adventure/getaway/index.html?q=The+Getaway">The Getaway</a> (based in London). This year we will see <a href="http://www.truecrime2005.com/">True Crimes: NYC Bound</a> and have already seen GTA:SA, more of a real city feel than a complete real world city. </p>
<p>These and others were all smaller areas. However, more recently I have heard about new expansion packs for Microsoft Flight Simulator that take the base generic world and fix it up to allow you to fly through your city the way it really looks. FSQuality is offering the flight sim expansion covering <a href="http://secure.simmarket.com/product_info.php?products_id=1282">Europe</a> and Scenery Solutions has just released products for <a href="http://www.flight1.com/products.asp?product=utcan">Canada</a> and the <a href="http://www.flight1.com/products.asp?product=utusa">United States</a>. </p>
<p><img src="http://www.technologybizdev.com/blogpics/fsquality-thumb.jpg" alt="FSQuality Flight Sim Expansion" /></p>
<p>Now, these are just simulator expansions. But with the next generation of hardware being so much more powerful, do you think we will see 1) game environments that are sizeably larger 2) developers relying on more sources, like the ones used for the expansion packs above, rather than starting from scratch of collecting it themselves (just doesn&#8217;t seem like a developers strong point)? </p>
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		<title>Understanding and Innovation Needed for Location Based Games</title>
		<link>http://www.technologybizdev.com/2005/08/02/location-based-games-need-innovation/</link>
		<comments>http://www.technologybizdev.com/2005/08/02/location-based-games-need-innovation/#comments</comments>
		<pubDate>Tue, 02 Aug 2005 23:51:43 +0000</pubDate>
		<dc:creator>The Technology Suits, Editor-in-Chief:  Kurt Uhlir</dc:creator>
				<category><![CDATA[Cellphones &#038; Portables]]></category>
		<category><![CDATA[General Entertainment]]></category>
		<category><![CDATA[Mobile Consoles]]></category>
		<category><![CDATA[Mobile Gaming]]></category>

		<guid isPermaLink="false">http://www.technologybizdev.com/2005/08/02/location-based-games-need-innovation/</guid>
		<description><![CDATA[While the industry saw a “few early pioneers brave the location frontier”, with titles such as BotFighters, Mogi-Mogi, and Undercover 1, the technology and networks simply were not available to support mass market location based games (LBG). Now, the technology has been rolled out and network bandwidth has been increased. Why have we seen no real mass market LBG?

Kurt Uhlir, Chicago-based technologist and IGDA Mobile-SIG Chairperson, believes that innovation and a better understanding of location technologies and source material by game developers has been the barrier, but that wall is falling…
<img src="http://www.technologybizdev.com/blogpics/gps-const-lg.gif" alt="Location Based Gaming" />]]></description>
			<content:encoded><![CDATA[<p>While the industry saw a “few early pioneers brave the location frontier”, with titles such as BotFighters, Mogi-Mogi, and Undercover 1, the technology and networks simply were not available to support mass market location based games (LBG). Now, the technology has been rolled out and network bandwidth has been increased. Why have we seen no real mass market LBG?</p>
<p>Kurt Uhlir, Chicago-based technologist and IGDA Mobile-SIG Chairperson, believes that innovation and a better understanding of location technologies and source material by game developers has been the barrier, but that wall is falling…</p>
<p><img src="http://www.technologybizdev.com/blogpics/gps-const-lg.gif" alt="Location Based Gaming" /><br />
<em>The mobile games industry did see a few early pioneers brave the location frontier with titles such as BotFighters from It’s Alive (now owned by Swedish games company Daydream Software), Portuguese developer Ydreams’ Undercover and France-based Newt Games’ Mogi Mogi, along with several academic proofs, such as CitiTag, from the UK’s Open University.</p>
<p>&#8230;</p>
<p>With the technological advancement of handsets and other mobile entertainment devices, and the higher bandwidth of 2.5G and 3G networks, the gaming industry is beginning to rethink what “mobile” means to game play. It is inspiring to hear these intentions, but the industry still has many false impressions about LBG.</p>
<p>In order to truly move forward with the inclusion of location into game play, companies must first understand the definition of a location-based game. Second, they must understand the complexities, strengths and weaknesses of location technologies. And third, they need to move past the “all or nothing” belief that can be seen in most discussions on the topic.</p>
<p>&#8230;</p>
<p>LBG describes any game that incorporates the player’s location (even if relative) and/or movement into the game. This might include tracking a phone as it moves through a city during a virtual paintball match or a treasure hunt, changing the weather in the game to match the weather in the players’ location, or monitoring players’ direction, velocity and acceleration during a high-intensity “battle.”</p>
<p>&#8230;</em></p>
<p><a href="http://www.igda.org/mobile/05-04Apr-29_Mobile_Game_Analyst_LBG_Article.pdf">PDF of Complete Article</a></p>
<p><a href="http://www.informamedia.com/?src=all"><img src="http://www.igda.org/mobile/mobile_games_analyst_logo.jpg" alt="Mobile Games Analyst" /></a></p>
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		<title>Is mobile 3D finally on the move for gaming?</title>
		<link>http://www.technologybizdev.com/2005/07/29/3d-mobile-gaming/</link>
		<comments>http://www.technologybizdev.com/2005/07/29/3d-mobile-gaming/#comments</comments>
		<pubDate>Sat, 30 Jul 2005 00:07:14 +0000</pubDate>
		<dc:creator>The Technology Suits, Editor-in-Chief:  Kurt Uhlir</dc:creator>
				<category><![CDATA[Cellphones &#038; Portables]]></category>
		<category><![CDATA[General Entertainment]]></category>
		<category><![CDATA[Mobile Consoles]]></category>
		<category><![CDATA[Mobile Content]]></category>
		<category><![CDATA[Mobile Gaming]]></category>

		<guid isPermaLink="false">http://www.technologybizdev.com/2005/08/14/3d-mobile-gaming/</guid>
		<description><![CDATA[From an article from July Edition of 3D World Magazine:

Two years ago, experts predicted that by 2005, 3D games on mobile devices would be everywhere. They were premature &#8211; yet recent stirrings suggest the sleeping giant is finally waking. The article includes quotes from Kurt Uhlir &#8211; IGDA Mobile-SIG Chair and Chicago-based technologist, Thor Gunnarsson [...]]]></description>
			<content:encoded><![CDATA[<p>From an article from July Edition of <a href="http://www.3dworldmag.com/">3D World Magazine</a>:<br />
<img src="http://www.technologybizdev.com/blogpics/3dmobilegaming.jpg" alt="Is it Time for 3D Mobile Gaming?" /></p>
<p>Two years ago, experts predicted that by 2005, 3D games on mobile devices would be everywhere. They were premature &#8211; yet recent stirrings suggest the sleeping giant is finally waking. The article includes quotes from Kurt Uhlir &#8211; IGDA Mobile-SIG Chair and Chicago-based technologist, Thor Gunnarsson &#8211; Ideaworks3D and David MacQueen &#8211; Screen Digest.</p>
<p><a href="http://www.igda.org/mobile/05-06Jun-05_3D_World_article-low.pdf">Link to PDF of full article, courtesy of the magazine&#8217;s editor</a></p>
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		<title>IGDA Casual Games SIG Whitepaper Released</title>
		<link>http://www.technologybizdev.com/2005/07/29/igda-casual-games-sig-whitepaper-released/</link>
		<comments>http://www.technologybizdev.com/2005/07/29/igda-casual-games-sig-whitepaper-released/#comments</comments>
		<pubDate>Fri, 29 Jul 2005 17:10:14 +0000</pubDate>
		<dc:creator>The Technology Suits, Editor-in-Chief:  Kurt Uhlir</dc:creator>
				<category><![CDATA[Fixed Gaming]]></category>
		<category><![CDATA[General Entertainment]]></category>
		<category><![CDATA[Research &#038; Stats]]></category>

		<guid isPermaLink="false">http://www.technologybizdev.com/2005/07/29/igda-casual-games-sig-whitepaper-released/</guid>
		<description><![CDATA[The IGDA&#8217;s Casual Games SIG has just released 2005 Casual Games White Paper (2MB, 125 page pdf). 
The White Paper is the work of over 30 volunteers in the casual games space, and the list of contributors reads almost like a who&#8217;s who of the industry including; AOL, TryMedia, Skunk Studios, Large Animal, Pogo, Shockwave, [...]]]></description>
			<content:encoded><![CDATA[<p>The IGDA&#8217;s Casual Games SIG has just released <a href="http://www.igda.org/casual/IGDA_CasualGames_Whitepaper_2005.pdf">2005 Casual Games White Paper</a> (2MB, 125 page pdf). </p>
<p>The White Paper is the work of over 30 volunteers in the casual games space, and the list of contributors reads almost like a who&#8217;s who of the industry including; AOL, TryMedia, Skunk Studios, Large Animal, Pogo, Shockwave, Garage Games and many others. One of the most interesting sections for developers may be the Games to Market section which asks the same questions of 18 different publishers and gets answers about a variety of topics including Commission Breakdown (50-65% rev share from Garage Games) and even who/how to contact each company.</p>
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		<title>YDreams Releases Next Generation Mobile MMOG and Location Based Game, &amp; Inks TV Deal</title>
		<link>http://www.technologybizdev.com/2005/06/28/ydreams-releases-next-generation-mobile-mmog-and-location-based-game-inks-tv-deal/</link>
		<comments>http://www.technologybizdev.com/2005/06/28/ydreams-releases-next-generation-mobile-mmog-and-location-based-game-inks-tv-deal/#comments</comments>
		<pubDate>Wed, 29 Jun 2005 00:41:07 +0000</pubDate>
		<dc:creator>The Technology Suits, Editor-in-Chief:  Kurt Uhlir</dc:creator>
				<category><![CDATA[Cellphones &#038; Portables]]></category>
		<category><![CDATA[General Entertainment]]></category>
		<category><![CDATA[Mobile Content]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[Wireless]]></category>

		<guid isPermaLink="false">http://www.technologybizdev.com/?p=13</guid>
		<description><![CDATA[YDreams pushes the envelope of mobile gaming with the release of their next generation Mobile MMOG and Location Based Game - <a href="http://www.ydreams.com/">Undercover 2: Merc Wars</a>™. Not only that, but they have already picked up a TV show (in Portugal, the company's home country) to cover game universe.

<a href="http://www.ydreams.com/">Free trial download available on their website for many Nokia models</a>
]]></description>
			<content:encoded><![CDATA[<p>YDreams pushes the envelope of mobile gaming with the release of their next generation Mobile MMOG and Location Based Game &#8211; <a href="http://www.ydreams.com/">Undercover 2: Merc Wars</a>™. Not only that, but they have already picked up a TV show (in Portugal, the company&#8217;s home country) to cover game universe.</p>
<p><a href="http://www.ydreams.com/">Free trial download available on their website for many Nokia models</a></p>
<p>====================<br />
ANNOUNCEMENT<br />
<img src="http://www.technologybizdev.com/blogpics/undercover2.jpg" alt="Undercover 2: Merc Wars " /></p>
<p>Portuguese publisher YDreams has announced the release of <a href="http://www.ydreams.com/">Undercover 2: Merc Wars</a>™, the sequel to the studio´s pioneering 2003 title. The company has also announced licensing agreements with SIC, Portugal´s largest TV network, and KULTO, a weekly publication for teenagers, for TV and print content based on the game universe. An animated series, a comic strip and a TV program are already in development. </p>
<p><a href="http://www.ydreams.com/">Undercover 2: Merc Wars</a>™ sets the bar for next-generation mobile massive multiplay combining roleplaying elements, real-time fast-paced tactical action, extensive multiplayer interaction and evolving campaign play, and as well as a host of innovative features. Players step into the shoes of hardened mercenaries trying to make it on the streets of a dangerous dystopian future—not too far from our own. They can create and customize characters, develop skills as they progress in the game, specialize in different fields, form alliances and establish powerful clans, buy and sell a multitude of useful items and take on treacherous story-driven missions. </p>
<p>The action unfolds on the streets of the real world: Undercover 2: Merc Wars™ incorporates accurate Navteq™ maps for hundreds of cities. Players will travel all over the world looking for real streets and landmarks, meeting clan members for international coups, eliminating enemies and facing danger in awesome, real-time multiplayer action on their mobile phones. All this supported by cool online community resources such as in-game messaging and forums, solo and clan rankings, buddy lists, player searching and a fully-featured, user-friendly clan-management system. Optional live-location is another fun innovation: players with a GPS device or whose operators provide location services may activate live-location gameplay, which unlocks a host of enhanced features like real-world teleporting, portal rental and high-precision weapons. </p>
<p>The game will be available in Portugal in the end of June at Vodafone, TMN and Optimus (Portuguese players can also send an SMS to 3370). Download and subscription via premium SMS will be available from June 18 in the UK, France, Germany, Spain, Sweden, Finland, Denmark, Norway, Belgium, Austria, The Netherlands and the USA. YDreams Entertainment is currently negotiating publishing agreements for Undercover 2: Merc Wars in over 25 countries. For more information, please visit the official game website: <a href="http://www.ydreams.com/">www.undercover2.com</a>. </p>
<p>About YDreams Entertainment</p>
<p>YDreams Entertainment is a pioneering Portuguese developer and publisher of mobile games. The company was founded in 2000 and has already published several successful titles, including Bluetooth-based multiplayer hack´n’slash Lex Ferrum and Undercover, the world’s first mobile MMOG with a graphic interface and real player location. For more information, please visit <a href="http://www.ydreams.com/">www.ydreams.com</a>. </p>
<p><a href="http://www.undercover2.com/main.php?lang=English&#038;section=122">Complete Press Release</a></p>
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