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Archive for the 'Cellphones & Portables' Category

Google Continues Move Into Mobile With Android Inc Purchase

Wednesday, August 17th, 2005

Google has acquired Android Inc. Little concrete information is known about Android except that the company is a 22-month-old startup based in Palo Alto, which has been working on applications related to mobile devices and cell phones.
Android co-founder Andy Rubin has a former background with mobile device maker Danger Inc. Two months before the […]

Yahoo! To Release VoIP Offering

Wednesday, August 17th, 2005

A research note fro Safa Raschtchy, an analyst with Piper Jaffray, suggests that Yahoo! Will release a competitor to Skype using peer-to-peer technologies to offer VoIP within the next few weeks.
Yahoo! Has offered voice communications through its messaging service for quite sometime, but the recent acquisition of Dialpad may have been provided the company the […]

NPD Seeks to Answer Who’s Playing Mobile Games and Why

Tuesday, August 16th, 2005

Almost half of the U.S. wireless subscribers now own phones capable of downloading games, and 27% of those (or 13.5% of the total population) play games (premium, free or demo) on their phones. This is up from 20% of those with game capable handsets last year.
The NPD Group invited a balanced group of teens […]

Sprint Completes Takeover of Nextel

Monday, August 15th, 2005

Sprint has completed its takeover of Nextel to create a unified company with 40 million customers, making it the U.S.’s third largest wireless provider. The combined company will go by Sprint Nextel Corporation and will remain based in Overland Park, Kansas (Sprint’s campus).
What may be next for the Sprint Nextel? The company owns […]

Social Networking: Is There a Market? Next Steps? Is it Meetro?

Monday, August 8th, 2005

We have seen web-based applications/sites like LinkedIn, MySpace and Friendster become quite popular and expand the average view of what exactly networking is and how to organize a business/social network. Now, we see a Chicago based company release a new social networking application that continues to push the envelope of “connections”.
The application […]

Understanding and Innovation Needed for Location Based Games

Tuesday, August 2nd, 2005

While the industry saw a “few early pioneers brave the location frontier”, with titles such as BotFighters, Mogi-Mogi, and Undercover 1, the technology and networks simply were not available to support mass market location based games (LBG). Now, the technology has been rolled out and network bandwidth has been increased. Why have we seen no real mass market LBG?

Kurt Uhlir, Chicago-based technologist and IGDA Mobile-SIG Chairperson, believes that innovation and a better understanding of location technologies and source material by game developers has been the barrier, but that wall is falling…
Location Based Gaming

Tapwave Closes Its Doors

Monday, August 1st, 2005

Tapwave has announced that it is no longer selling or supporting the Palm-OS based Zodiac.

Official company announcement
The argument can be made that the Zodiac simply tried to do to many things (similar to the claims around the N-Gage). However, Tapwave simply took too long to roll out this device and it simply could […]

Is mobile 3D finally on the move for gaming?

Friday, July 29th, 2005

From an article from July Edition of 3D World Magazine:

Two years ago, experts predicted that by 2005, 3D games on mobile devices would be everywhere. They were premature - yet recent stirrings suggest the sleeping giant is finally waking. The article includes quotes from Kurt Uhlir - IGDA Mobile-SIG Chair and Chicago-based technologist, Thor Gunnarsson […]

China’s Mobile Phone Gaming Market Valued at US$714 Mln by 2008

Friday, July 29th, 2005

China’s mobile phone gaming market is forecasted to be worth RMB 5.8 billion (US$714 million) by 2008, increasing by seven times from its 2004 value, according to market research firm Analysys.

The mobile gaming market is projected to expand with the introduction of 3G mobile technology in China.

China’s has over 363 million mobile phone users, according to statistics released at the end of June by the Ministry of Information Industry (MII).

The rapid development of online gaming is also a driving factor leading to the rising popularity of mobile phone gaming.

Does banning cell phone use improve driving safety?

Wednesday, June 29th, 2005

Research from the automobile industry and various technology companies have shown for years that holding and talking on a cell phone is no more distracting than other activities drivers participate in while driving. Yet, lawmakers still pushed the point of banning hand-held phone usage while driving as it “played” well in the media. […]

YDreams Releases Next Generation Mobile MMOG and Location Based Game, & Inks TV Deal

Tuesday, June 28th, 2005

YDreams pushes the envelope of mobile gaming with the release of their next generation Mobile MMOG and Location Based Game - Undercover 2: Merc Wars™. Not only that, but they have already picked up a TV show (in Portugal, the company’s home country) to cover game universe.

Free trial download available on their website for many Nokia models

Mobile Technology Assistance for the Blind and Vision-Impaired

Monday, May 2nd, 2005

Wired.com recently ran an article entitled “Gadgets No Help for the Blind”. The article makes several overall comments on the mobile industry including:

Though many assistive devices are commercially available for the blind and vision-impaired, each has limitations and nearly all are expensive, produced in small batches by specialized companies. Even a software program […]


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