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	<title>Comments on: Should Console Manufacturers Segment Consoles?</title>
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	<link>http://www.technologybizdev.com/2005/09/02/should-console-manufacturers-segment-consoles/</link>
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		<title>By: Création site internet bretagne</title>
		<link>http://www.technologybizdev.com/2005/09/02/should-console-manufacturers-segment-consoles/comment-page-1/#comment-46727</link>
		<dc:creator>Création site internet bretagne</dc:creator>
		<pubDate>Sat, 24 Apr 2010 00:10:27 +0000</pubDate>
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		<description>&lt;strong&gt;Création site internet bretagne...&lt;/strong&gt;

Merci pour cet article intéressant. Bien à vous…....</description>
		<content:encoded><![CDATA[<p><strong>Création site internet bretagne&#8230;</strong></p>
<p>Merci pour cet article intéressant. Bien à vous…&#8230;.</p>
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		<title>By: Matt L.</title>
		<link>http://www.technologybizdev.com/2005/09/02/should-console-manufacturers-segment-consoles/comment-page-1/#comment-38</link>
		<dc:creator>Matt L.</dc:creator>
		<pubDate>Sun, 04 Sep 2005 23:48:40 +0000</pubDate>
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		<description>There was a day long ago where the tech was not what console developers were after. The story of the Famicom is an interesting illustration of this. The chief engineer actually went shopping around for the best priced CPU for the unit as an example.  
Now, console developers and engineers seem to think they are making a gamming PC and want to price it accordingly, but a game console is not a PC and does not need to compete with it.  Expensive consoles that have appealed only to the hardcore gamers in the past have failed. For me, the Neo-Geo is the perfect example of this. I think Nintendo may have the right idea this generation, the same idea that really made console gaming what it is today.</description>
		<content:encoded><![CDATA[<p>There was a day long ago where the tech was not what console developers were after. The story of the Famicom is an interesting illustration of this. The chief engineer actually went shopping around for the best priced CPU for the unit as an example.<br />
Now, console developers and engineers seem to think they are making a gamming PC and want to price it accordingly, but a game console is not a PC and does not need to compete with it.  Expensive consoles that have appealed only to the hardcore gamers in the past have failed. For me, the Neo-Geo is the perfect example of this. I think Nintendo may have the right idea this generation, the same idea that really made console gaming what it is today.</p>
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		<title>By: The Technology Suits, Editor-in-Chief:  Kurt Uhlir</title>
		<link>http://www.technologybizdev.com/2005/09/02/should-console-manufacturers-segment-consoles/comment-page-1/#comment-36</link>
		<dc:creator>The Technology Suits, Editor-in-Chief:  Kurt Uhlir</dc:creator>
		<pubDate>Fri, 02 Sep 2005 14:58:56 +0000</pubDate>
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		<description>With the bundles/packages retailers are requiring for preorders and what we will likely see for the holiday season, gamers are going to have to spend much more than the $300/$400 “price” for the Xbox 360 if they want it this year.  That is going to leave casual gamers and many hardcore guys out for this year.

But, the price difference will allow Microsoft to lower the price of the base system to bring in the casual crowd later and better compete with the release of the PS3.  Plus, they will be in a better position to keep the price of the accessories, including the HDD, constant.</description>
		<content:encoded><![CDATA[<p>With the bundles/packages retailers are requiring for preorders and what we will likely see for the holiday season, gamers are going to have to spend much more than the $300/$400 “price” for the Xbox 360 if they want it this year.  That is going to leave casual gamers and many hardcore guys out for this year.</p>
<p>But, the price difference will allow Microsoft to lower the price of the base system to bring in the casual crowd later and better compete with the release of the PS3.  Plus, they will be in a better position to keep the price of the accessories, including the HDD, constant.</p>
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		<title>By: Brian F</title>
		<link>http://www.technologybizdev.com/2005/09/02/should-console-manufacturers-segment-consoles/comment-page-1/#comment-35</link>
		<dc:creator>Brian F</dc:creator>
		<pubDate>Fri, 02 Sep 2005 14:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.technologybizdev.com/?p=56#comment-35</guid>
		<description>A few days ago G4TV ran a segment with a bunch of interviews with developers for the 360.  None of them had problems with the lack of a HDD.  One of them even said that anyone that would play his game would have a HDD and that it would simply be a system requirement for the game.

I never thought we would really see &quot;system requirements&quot; come to the console world, but I&#039;ll have a HDD with my 360, so maybe they are right.</description>
		<content:encoded><![CDATA[<p>A few days ago G4TV ran a segment with a bunch of interviews with developers for the 360.  None of them had problems with the lack of a HDD.  One of them even said that anyone that would play his game would have a HDD and that it would simply be a system requirement for the game.</p>
<p>I never thought we would really see &#8220;system requirements&#8221; come to the console world, but I&#8217;ll have a HDD with my 360, so maybe they are right.</p>
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