Increase e-commerce traffic and sales || Digital marketing strategy and part-time CMO in Atlanta

About Us

We want to hear your thoughts and opinions on technology news and trends in the market. Be sure to comment on items you find interesting or to add more information to the story. Our community has grown quickly - now make some noise...

As you requested, you can now easily forward any article to your friends/colleagues - just look for the link after each article.

Contact Us




August 2005
« Jul   Sep »

Feeds and Credits

New Research Disputes Influence Of Video Game Violence

August 12th, 2005

A new research from the University of Illinois at Urbana-Champaign and Nanyang Technological University in Singapore finds no evidence of a strong link between video game violence and aggressive behavior in players.
Video Game Violence
The study followed a “treatment” group of 75 people that had never played MMORPGs before and played Asheron’s Call 2 for the first time in the study and a control group of 138, who did not play the game. The only flaw that we initially see in reading the summaries is that the partipants, with ages from 14 to 68, were solicited through online message boards which may limit the personality types much more than a true random sample.

Dmitri Williams, the lead author of the study, found “no strong effects associated with aggression”, with no statistical difference between players and the control group on their beliefs on aggression after playing the game – for an average of 56 hours over the month. When compared to the control group, those who played the game were no more likely to argue with their friends or partners and shoed no overall increase in argumentative behavior. The study also did not find any correlation between how a player played the game and aggressive behavior.

Williams does not suggest that his study is conclusive. Rather, Williams says that their will need to be more long-term studies before conclusions on either side can be made. He also believes that future studies may need to focus more closely on younger teenagers.

What does this mean for retail businesses, game studios, publishers and parents? Quite simply, it means do not to listen to the “doomsday” claims of the major media outlets and politicians. It is difficult, if not impossible and inappropriate, to legislate morality. Games, like all activities and forms of media, require parents to be involved in their children’s lives. ESRB ratings on games are a great first step.


  1. [...] Lawmakers believe laws of this nature will protect children from experiencing the “interactive nature of video game violence”. They point to studies that link violence in video games to violence and hostile actions in teenagers and preteens. There are numerous independent studies dispelling this connection as being no stronger than other forms of entertainment/media and even the positive effects of video games. [...]

  2. anyway, yeah this article is yet again another piece of evidence that if you go around carrying a pair of smg’s and a shotgun just because master chief does it then you shouldn’t be playing those video games to begin with. Violent video games don’t create mindless, violent people, they just attract them sometimes, thus the vast amount of stupidity from video game violence turned real world violence.

    Comment by Sparky, bringer of common sense — October 17, 2006 @ 8:52 am

RSS feed for comments on this post.

Sorry, the comment form is closed at this time.

. . . . . . Location Based Games and Gaming 3D Mobile Gaming and games Location Based Games Location Based Games and Gaming Kappa Sigma Alumni Martial Arts Myspace