Understanding and Innovation Needed for Location Based Games
Tuesday, August 2nd, 2005While the industry saw a “few early pioneers brave the location frontier”, with titles such as BotFighters, Mogi-Mogi, and Undercover 1, the technology and networks simply were not available to support mass market location based games (LBG). Now, the technology has been rolled out and network bandwidth has been increased. Why have we seen no real mass market LBG?
Kurt Uhlir, Chicago-based technologist and IGDA Mobile-SIG Chairperson, believes that innovation and a better understanding of location technologies and source material by game developers has been the barrier, but that wall is falling…


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